Morph Magazine

Maya

Realistic Eye Modeling for 3D Characters

by ravin on Nov.02, 2010, under Maya

I’m posting a very simple tutorial on how to model and apply shaders to get realistic eyes, the “windows of your character’s soul”. A lot of times, bad eyes can “kill” your character literally, even if it has the most perfect modeling of the world. The importance of the eyes is exactly this: give life to your character. Therefore, don’t underestimate this very important step of CG character construction… if not, you’ve only created “puppets”.

There is a quite big camber in the cornea, in the iris area. That irregularity, that all of us have, can become a great problem for a CG character. When rotating the eye, this area unfortunately would invade the eyelids faces, causing strange results. For that reason, I decreased this camber to avoid a probable future problem.

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Creating optimized caustics in Maya Mray

by ravin on Nov.01, 2010, under Maya

Caustics is effect that is calculated by emmiting photons from light emitter which are refracted or reflected  through one surface to  another surface giving us a caustics effect. Here are some examples of caustics effect:

 
 
 
 
 
 

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